Speed: 510 km/h at 2800m altitude and 430 km\h at the sea level.Time of climb: 1000 m - 1 min 22 seconds.Time of climb: 1000 m - 1 min 30 seconds.FM of the whole He 112 series have been reworked.IX and Bf 109 F-4 trop have received proper FM now. Fixed governor work (removed the ability to gain speed boost playing with pitch screw).Introduced proper supercharger stages control (its possible to have more than two stages).Camera behaviour when the plane is destroyed has been fixed.Fixes for events mode interface and squads functions.Lidya Litvyak's personal decal and skin for Yak-1b added.Gaming chat in the Events mode is now divided for different languages.Fixed ‘Virtual PC attempt” error message.Graphic bug with dissapearing of plane's parts fixed.‘Player left’ message removed as distracting.We’re doing a real Summer Sale in August with packs of vehicles from all nations and the usual 50% discounts on premiums (the 4th of July one was just to celebrate USA’s Independence day). A simple if-statement has been implemented to check if the game is up to date, which requires less than a second to be executed and allows users that are in a rush to reconnect to their match to do so, without the client checking the game files. When a payer suddenly disconnects, a bonus time of 30 seconds is not given where his tank will stay AFK, rather than immediately blowing up in order to give players chance to reconnect.įollowing from the previous two points, the client will no longer always attempt to validate every single game file when launched. We're implementing an option to switch on and off the tank headlights, making positioning in night battles bearable Trees will break in half and properly fall down when getting shot by tank shells and will not fall over from a couple of low calibre machine gun shots Shrubs will properly disappear when getting ran over by vehicles Tanks will no longer completely stop when colliding with some small wooden fences, nor cut through steel light posts like butter Since we are not implementing the hull machine gun on many tanks, the commander (who on many vehicles is armed with a higher calibre machine gun) now has higher priority over him, which means that if the commander dies, the machine gunner will take his place Edit: this seems to happen on some tanks, but not on all, making it consistent would be ideal. We’ve reverted the restrictions on the map pool by rank, instead opting for the old system where there was more map variety in all ranks (there are vague rules of low rank games being played on smaller urban maps and high tier games take place in bigger open maps).Īll of the exclusive vehicles could now be found in their country’s tech tree, where players are free to explore them. The HESH shell has been properly balanced using historical data. Some really sickening repair costs have been reduced, (sorry guys I don’t know what we were thinking) with plans to potentially reduce them further (as the tech trees grow) to encourage players to play more top-tier games Speaking of back-ups, players will not longer be punished with a crew lock when they leave a Ground RB battle while having available back-ups. IV J will be joining the 4.0 line-up – both changes are reflecting Ground RB BRs IV H is being reduced to 4.3 – (we’ve seen how many back-ups for this tank you have gathered throughout the years) and the Pz. T28's BR incresed to 6.7 in all game modes to reduce the premium clubbing at 5.3 Jumbo and M4A3E2 are changed to 5.0 in all modes to prevent clubbing at 3.7 that pushes their win rate over 60%. The Stug III G is reduced to 4.0 in AB to reflect its RB BR. In AB, the legendary Queen of the Desert The Matilda is back to 2.7, and if this change is seen well by the community, a potential push to 2.3 can be tested for both AB and RB The Challenger is reduced to 5.0, forming a 5.0 British line-up with ACIV and the Comet I Parts and FPE modifications will now be removed and their functionality will be provided with each tank by default No more 1980s/1990s vehicles will be released, until we feel that the game is in a good place and the community is thriving. Release of the full italian ground forces tree No plans for premium vehicles in the reserve rank are made. Reserve vehicles can not only be matched against other reserves, giving new players a chance to learn the ropes without getting clubbed by 2.0 tanks. More details on our website.Ī new Reserve rank is added to the game. We’re releasing more than 25 interwar tanks as reserve vehicles, and pushing the current reserve vehicles in 1.0/1.3 BR. Here are 100% legit confirmed patch notes for the upcoming massive update to the ground forces )))))))))
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